Evil Warriors

Trap Jaw – Evil & armed for combat (1983)

Trap Jaw Graphic2

Trap Jaw was kind of the holy grail of MOTU figures among my friends growing up, and it’s easy to see why. With his three weapons attachments (storable on his WWF-style belt), articulated jaw, loop for repelling and vivid and liberally applied colors, Trap Jaw was truly a deluxe figure.

Sadly, I never owned old Metal Mouth as a kid, but I have a very clear memory of playing with my friend’s figure. The first thing I did was make Trap Jaw get to work on chewing up every weapon in sight.

face2
Om nom nom…

In a May 21, 1982 concept drawing by Mattel designer Colin Bailey, we see the first iteration of Trap Jaw’s design. Called “X-Man” at the time (it’s easy to figure out why that name was dropped), the design featured the articulated jaw, a pulley on the top of the helmet, a fully articulated robot arm with four attachments (claw, iron fist, grapnel and hand) and accessory belt, and a rifle that  could be held in the robotic hand. X-Man had a hairy chest and a human-looking left arm. He also would have used the same legs as He-Man.

trapjaw_early-concept-xman

The articulated jaw concept was apparently recycled from an unproduced 1982 Big Jim concept, Iron Jaw. It also recalled the villain “Jaws” from the James Bond film Moonraker, crossed with a pirate.

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Image Source: PlanetEternia

JawsCable

This early concept appeared in full color in the mini comic, The Menace of Trap Jaw, which came packaged with the figure. From the comic, it’s evident that Trap Jaw was originally intended to have pale green skin and maroon trunks, boots and helmet. His arm is a bit squared off compared to Colin Bailey’s concept drawing, and his belt features a ram’s skull rather than a human skull and cross bones, but otherwise the design is identical.

cover crop
Artwork by Mark Texeira

As we see in the prototype shown below, Trap Jaw’s colors were significantly altered later in his design process. While he retained his green face, the rest of his skin was changed to a rich blue color, and his attachments and accessories were changed to either black, maroon or green. In this prototype he has been given He-Man’s left arm, painted blue. He also sports Man-E-Faces’ legs. The boots are painted black, with green accents (the feet are somewhat smaller than the final design, however).  His belt features rivets around the edges, but it’s unclear from the image if there is a design in the center.

trapjaw_proto_full
Image source: He-man.org

The cross sell artwork seems to be based on this prototype design. In the cross sell art there is no design the center of Trap Jaw’s belt, so I would guess this was absent from the prototype:

Trap-jaw

Strangely, on the backs of some mini comics, Trap Jaw was shown without his jaw and without the black chest overlay:

trap jawless

trap-jawless

Interestingly, Trap Jaw showed up in precisely this condition in the 1983 Consumers Catalog (below). I wonder if that error lead to the error in the above version of the cross sell artwork.

consumers-catalog-1983
Image source: Dinosaur Dracula

consumers-catalog-1983-copy

The final figure is slightly different from the prototype. Trap Jaw’s belt features a skull and cross bones in the center area, but lacks the rivets of the prototype. Also, rather than reusing He-Man’s left arm, the final figure utilizes a modified version of Man-E-Faces’ left arm, with some changes made to the design of the shoulder, forearm, and back of the hand.

IMG_1873

cardback-trapjaw_vintage
Cardback artwork by Errol McCarthy, courtesy of Jukka

In the afore-mentioned mini comic, Trap Jaw is portrayed as a ruthless criminal. Accidentally brought to Eternia by Skeletor, Trap Jaw manages to harness the power of Grayskull, and can only be taken down by the combined forces of Skeletor and He-Man.

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In the Filmation cartoon, Trap Jaw is a bumbling and almost lovable henchman of Skeletor. Dubbed “the wizard of weapons”, he is also the mechanic and engineer of Snake Mountain.

In the series guide, Trap Jaw is colored more or less like his toy counterpart. He has the organic left arm of the prototype version, and he seems to have some embellishments to his armor and claw attachment:

he-man-guide-15_full
Source: He-Man.org

However, in the actual cartoon the chosen design was a simplified version of the prototype version of Trap Jaw. One obvious difference from the prototype version is that his boots and mechanical arm are colored the same maroon color as his helmet and jaw. I would guess the change was made to make the lines of his weapons and boots more visible, without the need for shading.

filmation-trapjaw-model
Model sheet courtesy of Jukka Issakainen
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Image by Jukka Issakainen

In the MOTU Bible (penned by Michael Halperin), Trap Jaw’s back story is similar to his mini comic origins:

TRAP JAW – part human, part robot, he’s a fearsome criminal stranded on Infinita and fallen under the command of Skeletor. Trap Jaw has a removable artificial arm which can be replaced by a laser blaster, hook sword or other devices of evil. Sometimes he isn’t fast enough to make the change and then He Man or his friends get the better of the vicious criminal. His jaw is a hideous steel trap which can chew through almost anything and he’s totally evil and villainous.

In the Golden Books-published Caverns of Fear, Trap Jaw has gray skin and a unique boots. He isn’t given much characterization here, and only pops into the story to briefly hold Teela hostage:

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Trap Jaw doesn’t make many appearances in box art, but he does appear in the background of this Bashasaurus illustration, along with Clawful:

William George Clawful
Artwork by William George

Trap Jaw remains one of the most beloved characters of the MOTU mythos. Part pirate, part Bond villain and part barbarian cyborg, Trap Jaw is truly greater than the sum of his bionic parts.

trapjaw-errol-mccarthy
Artwork by Errol McCarthy. Image courtesy of Jukka Issakainen.
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22 thoughts on “Trap Jaw – Evil & armed for combat (1983)

  1. Now I think the idea for hocking on his spare weapons to his belt was great. Too many toys (including the MOTU line) have spare bits which you have no place to store them. Sometimes they release things like the Weapons Rack (or to a lessor degree, Battle-bones) but you still have lose stuff that is the first to go missing, or lost at the bottom of a toy Chest. Having them clip onto the belt keeps them together.

    looks like at first, they seam to want to go with the pulley wheel on the head before just having a hole, which is probably for the same kinda thing? the same way as sticking a bit of rope through the wheel, which would have probably been very weak, having just a hole for the rope does the job but a bit stronger.. however, I don’t think it was EVER used for such reason, nor had anything released that worked with it.

    The Arm could probably have been given an elbow or something like that early plan said BUT, no other toy at the time did have articulated arms.. so unless they went for a punching feature or something, it seams odd to include that. probably why it was scratched out early.

    of course, I would have said the change of the X-man name might have not had as much to do with the Marvel comic (which for some time didn’t really used ‘Man’), but the Adult computer game ‘X-Man’ which had.. a bit of fuss.. and was just a bad game with bad programmers anyway.. BUT that was in 1983, and it’s probably more likely to have changed because of the Marvel comic.

    Also, I’m interesting in the reason for them using them legs.. kinda an odd choice as even with the helmet, he comes off a bit on the short side due to there use..

    Oh and I would guess the seller art with bits missing were due to the prototype given for reference being damaged. After a batch was done, the mistake probably noticed and fixed (notice how it seams to be the same art, just edited) to correct these problems.. the Belt was probably a second mistake made ^_^

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    1. @Manic Man – Trap Jaw uses the hole in his head for a traversing rope in the minicomic. Kids would replicate this by sliding their Trap Jaw from above by hanging him from a piece of string.

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      1. Ah.. the amount of the mini-comics I don’t have comes into play.. Also, Trap Jaw isn’t one of the figures I owned ^_^. Surprised it didn’t break all the time though..

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    2. I would guess they wanted to reuse the Man-E-Faces legs because they look a bit more technological than the He-Man legs. But they are definitely on the short side, similar to Beast Man legs really.

      Regarding the messed up cross sell art, the errors appears on the back of third wave mini comics though, while Trap Jaw’s cross sell art is correct on the back of second wave packaging. I wonder if the artwork wasn’t assembled in pieces, so they could reuse parts that were common to multiple figures (chests, legs, etc). Maybe they lost the Jaw and chest overlay pieces. Just a theory, I don’t know for sure.

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  2. It always bugged the hell out of me that they left off the “bicep” section of Trap Jaw’s mechanical arm in the animated show, so that his attachments plugged directly into the shoulder portion. It always looked so odd.

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